Activision needs to be boycotted

Activision needs to be boycotted


there singular money obsession and the internal arrogance they suffer from runs ahead of everything they do, all of their game franchises are nought but ip’s to be prostituted at every turn in the prime quest for one thing > money.

if investors and dividends dictated everything about a game, that would explain the shape, gameplay, pricing of products like world of warcraft and skylanders, and the general operational strategy of Activision blizzard, they’re games are nothing but vehicles constructed to perform one trick get as much money out of people as possible, regardless of the impact on the games themselves.

world of warcraft subscriber loss and a full overview retrospective rant

This is a long article, 4782 words which have been vented here as a form of exorcism, to finally expunge my hatred towards activision/vivendi etc and their development of wow since acquisition and place it as a permanent record on the web.
if your young and puppy like and love activision blizzard no matter what they do, do not read on > you are hereby warned:

As far as im concerned the reason why bobby and that company should be boycotted to the point of their own destruction and yes that includes you – young game players who dont know any better yet, is because kotick doesn’t see the need to understand anything that is written here on this page or any other that criticises blizzard, nor any subtlety about any of the game franchises his company owns, his only goal is more money, as someone astute called failsafe said in this post

“money’s such a good medium of exchange until you lose focus on the fact that it’s a medium of exchange in favor of thinking of it as an end in itself” < said failsafe or in my version 'if you focus purely on money you will not be able to focus on making a great game, as your attention is other than where it should be' It's this subtlety that kotick is failing to understand when he employs people who used to work at procter and gamble selling soap powder and puts them in charge of game production and pays them a bonus for increased revenue year on year, its the same mentality of the board of apple in employing people who sold soda to run apple, which is why steve came back to rescue it at $15 a share in 1996. Ultimately you have to have an intelligent creative in charge of something creative, and one that isn't dictated to by a spreadsheet monkey for his creative direction, regardless of the financial risks involved, people can smell a lack of integrity in a game a mile off and it repulses them. finally the behemoth is crumbling

Well it’s not a surprise that even blizzard’s completely cynical and
… literal “(panda)-ering” to the asian market
, is now being rightfully perceived even by the asian market, who the game was specifically tailored to in this way (hence wow’s mmo market share loss in the asian region early this year 2013) for what it is … a cynical and purely money orientated marketing move, by people whose only concern is money, rather than the integrity of the game itself.

The Mysts of Pandaria expansion was a marketing driven play, to pander to the asian market, the ‘asian-isation’ of the expansion and the endless dumbing down of the game in general to a younger audience / the pokemon / yugi-oh generation – pet battles anyone ?, well that as well the earlier trend of dumbing down through the removal of keys and attunement to dungeons etc from the game, the decimation of the talent system, have all been marketing focus group led rather than designer creative and game integrity led.

Not many times in gaming history has a game started out life as complex openworld adult rpg and then been turned into a playmobil adventure pvp FPS for 8 year olds. And this including the fact that asian mmo markets payment style is ‘sensibly'(imo) rarely continuous monthly fee based as it was in the initial western market, generally its playtime cards etc and mobile game licences that can be played in internet cafes, unlike what they reaped from the primary initial western gaming audience, the driver for these decisions in MOP was a desire to purely garner as much money as possible from the asian market and by whatever means without regard for the consequences of the games integrity, or historical players, This will prove I think to be a terrible decision, as the integrity loss, from what can only be termed or coined as ‘design by shareholder or marketeer’ is always an abominable decision on any companies part, and usually unrecoverable from, in the long term.

Activision won’t even have a legacy of nostalgia with world of warcraft to play off of in the end, after they’ve done with this game, because they will have prostituted anything of merit in it so badly, and changed so much so radically, in the lurid pursuit of money, that when people want to play the wow of their memory, similar in some way to how it was at vanilla or burning crusade they will end up having to play it on a ‘private server’, why ? – because blizzard will have so irrevocably destroyed their own game with unending fiddling and alteration. and worse continuously modifying in fundamental ways the very character that people bothered to invest time in creating and had attachment to. As such all their and my character will represent to us in the long run, is a wasted part of our lives, I personally wont even be able to re-inhabit that character even temporarily for nostalgia’s sake, the changes to my very character have been so profound and vomit worthy.

Cata was pretty much the last straw, because of the talents smashing they did, when they took 20 talent points from every player in the game reducing them from 51 to 31, meaning you had to level to max, just to spec into two trees as you had before, for their own personal marketing ambitions to simplify the talent tree system, so as to appeal to a younger audience, which in the mysts of pandaria, they have further demolished to a dopey kind of low choice playmobil paint by numbers 3 choices per 15 levels template approach. This change alone made me want to throw up, it seems ridiculous how they thought it was reasonable behaviour on their part, to impose these character mechanics changes as they have on the player base, its like when they sell you their game they just sell you a variable, you might buy an open-world sophisticated adult RPG only to be later down the line, have the game they sold you turned into whatever audience they’re trying to market to this month ? and for what reason ? Do they actually want people to play this giant variable called wow, would be my question ? if they wanted a simpler interface, they should have done it with a skin for the younger audience. but kept the mechanics the same, its one thing to change an interface, its another thing to fuck with mechanics of a game and the player characters – on the crazy scale that blizzard have. In the marketeers pursuit of evermore audience they have managed to piss off practically all their original audience, big mistake in my opinion.

Another thing in CATA that angered me greatly was when they introduced the whole achievements thing when I logged in at the point to check cata out, the whole game seemed to have forgotten where I had been or what I had done over the previous years of play ? it was saying things like I had just discovered Ironforge ? WTF … since that was all borked, that felt like a swift kick in the balls for all the time I had put in, Ive got the feeling that unless your subscription happened to be active during that achievements transition they didn’t bother to move the tracking they had made of your discoverys and other stuff into the new acheivement system, and that you would have to login and revisit all those places for the game to register such acheivement stuff, on first logging in to cata the achievements mess and the 20 talent points missing and only capable of speccing into one tree made the whole game not worth bothering with and since then I havent logged back in. After all I paid for the play and character mechanics of vanilla wow and accepted the changes burning crusade expansion wrought, but even if you dont upgrade to WOTLK or CATA or MOP you are forced to play with the mechanics of these later games, even if you cant access the content that comes as minor benefit to those terrible changes ? they have effectively disallowed me access to and invalidated / destroyed the original game I bought, in the purchase decision I made to buy wow, expansions to the game should never have had these consequences.

And thats another thing the update system is so fucked and flunky the game now doesn’t even properly boot on my computer, as such i would have to re-download an entire installer again which would take so long and probably not work unless, I like threw away everything file wise etc, and then what ? to enter a game where the talent system is even more dumbshit modified for immature fuckwhits, the game and my character are now unrecognisable from a play perspective. Even post a minor patch in BC it might take me a day to sort out raiding addon issues sometimes, they’re is no way of sorting out the mess theyve made of my character and game now. And even when I was playing wow and raiding, blizzards constant patches (read mechanics fiddling) invalidating all addons everytime, wasted more time of mine than I would like to recall. and to think of the number of times I had to wait to play the game because of some jumbo update that was replacing a huge section of code, probably again just so as blizzard could mainly fiddle with game mechanics.

And worse as we too clearly see today companies of every shape, generally are totally incapable of admitting or recognising their mistakes and we have yet to see a company more importantly, capable by that recognition, of reversing such decisions or reverting to an original scenario, except for perhaps coke and coke zero ? and its this inability even when recognising their own failings, which activision are incapable of reversing such decisions no matter how bad they stink, this clearly reveals the unforgivable ego that is invested in every stupid decision they make, no … the only solution that companies seem to operate, is to plough on regardless and impose something worse on their customers, hoping they forget what was so right in previous arrangements.

All very sad but I predicted this end a long time ago, that when Activision have finished with world of warcraft, it will be nought more than decimated corpse of a zombie with the heavy thumbprint in its forehead, of the last idiot to have a turn at playing with it like some wretched broken personal toy he was torturing to further death.

The final expansion should be called
world of warcraft : The pursuit of money

The final final boss in the final final end game, should be squeezing-ly revealed from a blockage in Artha’s backside as bobby kotick, and the ballon like floppy shell of Artha’s shall fall to the ground like a used condom, The kotick boss should have a massive fallus on his head that he batters the entire party to death with something called – ‘infectious greed’, whilst manically laughing with a river of money running out of his own ass. As the players frantically run on a high speed conveyor belt that pushes them back into a “patch” of notes called the ‘bushes of alteration’ whose thorns constantly constantly screw their talents trees, their gear, skills, and knock a level off or 20 talent points etc and emit guffawing and farting noises as they do it. END OF GAME

The last decent version of world of warcraft was prior to the vivendi purchase ie “The Burning Crusade” even in that expansion they had set the seed like precedent of endless patch based fiddling, for the unquestioned ideology of unending tweaking, altering and changing of every aspect of the game, it was that the constant and unending changes to my character and its play mechanics that would ruin the game for me.

To me the changes that really made this apparent to me, was removing conditional statements in macro’s, which in my opinion were an efficiency aid to advanced gameplay, only really utilised by the max level long term raid player, and the removal of conditional macro capability was an open admission to the player, they didn’t want intelligent players to benefit from using their intelligence, who after much time and effort worked out ways of streamlining some of their minor “very repetitive” decisional gameplay nuances, so that one could concentrate on the ‘story’ and ‘questing’ and ‘roleplaying’ rather than wanting people to concentrate on the mechanics of pressing the right button at the right moment again and again and again to just grind away moronically million of mobs and collect millions of quest items in the most repetitive fashion, with ‘twitch reaction based’ stressful hours of grindy grinding. Conditional Macros were at most a ‘convenience’ they were in know way were a ‘I win button’ or damaging to the game overall or an inhibition to other players play style, they were a valued addition that helped rebalance play a tiny bit back toward things that matter – story etc.

Driving a car is only made pleasurable and safe by the controls becoming unconscious and 2nd nature, and similarly immersing yourself in a roleplaying game is only really pleasurable when the controls are second nature, and the modification made to remove conditional macros wasn’t an attempt to add more complexity and steps to operating those controls and make the reward more focussed on button pushing, all because blizzard suddenly decided simple decisional based scaled lifetap macros or ranged based macros were somehow deemed as too easy or immoral or cheating even ? when they had been perfectly accepted since the inception of the game many years earlier ? ie the original designers conceived it as an improvement to the game to add a facility for players to tailor into macros with their own discovery and effort some of the more obvious and dull repetitive gameplay enjoying destroying decisions, and were in fact something that helped the player concentrate on roleplay and immersion certainly in raid level gameplay where the number of decisions a player was having to make to be successful was already at the point that might be called overload, this conditional macro removal patch, was indicative that they were moving more towards twitch based gameplay and that pvp was what they wanted to encourage. This and other vast changes in CATA mechanics, when they just, clean removed 20 talent points from every player, so they only way they could spec into two talent trees and get back to normal was to level to the max, just to again stand where they once previously stood talents wise ? was enough for me.

I distinctly remember the days when I was happy with my macro setup and the day later when they had made those macros defunct, BC expansion I think and that was a turning point for me when I realised that wow as a game and all its rules, I had played by since the beginning, were completely and continuously destroyable and modified at the whim of the developer at any moment without consideration to the gamer who was part of the societal democracy in the world of the game that it being a social game, the users made great, and that any share or say I thought I had as a player was patently non existent. And when I broached the idea that these changes were altering fundamental aspects of the game mechanics, as sold to other wow players, they fell into two main camps.

The I love blizz cock group … theyre game is mana to me in any form and i will deal with whatever they do and lap it up, yum yum yummy, these are the same kind of people who thing the world is improving just because the date increments forward.
Those who would always accept what blizzard would do to the game, no matter what it was, ie they were prepared to play a game on which all the founding rules of the game, could be modified at any time, initially the majority, those who I would class as masochist’s, who would strangely accuse anyone who stood up to blizzard as being a QQ’er.

And the WTF I like to play games where all the rules aren’t changing all the time as we go along group, certainly those rules that relate to characters play Mechanics … WTF BLizz
And those other players initially in the minority, who saw the implicated – ‘writing on the wall’ of what these changes would cumulatively do and mean damage wise to the game long term, like me, they who objected to the kind of game mechanics changes, blizzard would seemingly be prepared to unlimitedly visit, upon the player, basically the sane person, who if … he plays a game, likes the majority of the major rules to remain consistent throughout the game, especially those that directly modify the players character! ie you have freedom to tune the environment tune the bosses and mobs, but dont fuck with the players character, unless its new skills tuning or a dire necessity, ie things beyond a certain age of use are considered solid, now foundational parts of play and not up for grabs modification wise.

Another element that began to creep into the game and ruin was power levellers and alts, guilds began to be ruined by people who would have 5 max level alts and offer them up at every raid, one of the guilds banned alt membership, yet other guilds didn’t see the issue, the issue is if raid spots are hard to get then someone who has power levelled 5 alts to max can claim a spot more often and take higher percentage of loot via DKP or whatever system is used by being able to offer various classes versus someone who has one main. To me as a moderate role player the idea of alts reduced the sense of immersion same as describing the character in levels on the talent table ( sadly no longer tree) as they do in MOP, wow is not COD or MW, its a roleplaying game, but people started to play the damn thing like a high speed pinball machine, you cut all the dialog, forget all the story and explanation and exploration and you shortcut to the action bit, quests are merely an irritation in the way of levelling in these power levellers minds, there should of been some way to limit alts and same guild membership, anyway I know towards the end of BC power levelling and alts had become a staple that was ruining immersion in the game, i would have conversation with people and all they were doing in game was rushing as fast as possible to level another alt, and rush being the operative word, and the infection of them perceiving the game as some kind mechanism they were trying to beat as fast as possible was vicariously damaging my game experience, as they would often be asking for you to take them through places etc on alts. And those same people were able through spending way too much time in game to garner the best spots in most raiding with these alts might well try to disenfranchise you from a raid spot with an alt not because they were more powerful they would just fill some form of class imbalance, I didnt even find I could take other people seriously when they were on their alts compared there mains, people mains were the players in my vision of the world, and if you had alts they should in my opinion develop separate friend sets to have any sense of realism.

If wow at end game collapse were to be open sourced, which is the best solution it would be best to go back to the burning crusade / WOTLK game mechanics / code base, as post that was when the unforgivable damage was done ie CATA was the real catastrophy, and evolve the game to handle the new design content of the later expansions from their subtracting the cata content that involved modifying the old world appearance and players existing talents, but played under burning crusades / WOTLK game mechanics and talent system, then at least the game would be recognisable and have some adult integrity, and find a way with in games time switching/phasing to have both old raid dungeons and new versions playable ie ZG 40 man and heroic 5 man ZG in the same game. and putting conditional macros back in and apologise to the addon community by undoing the unnecessary 2.0 lua addon changes, designed to cripple addon developers.

Blizzard killed wow, by not limiting the remit of their own changes to the players characters mechanics, all they needed to really do was add content ? expansion is one thing, making every aspect of the games mechanics they’re personal plaything was an arrogance too far, theyre issue … was that they wanted to change the rules by which people were playing continuously and unendingly, under the bullshit excuse of so called ‘balance’, but in reality if your balancing never ends and you never actually reach balance then it’s effectively just having a rule book that is nothing more than a pile of variables attached to levers that blizzard can alter at anytime and without warning and lets face it tinkering/playing with game mechanics variables, is allot easier than making content ?

wow became a game of poker in which anytime you the player look like your winning or working something out, the house changes the rules mid game to fuck you up or slow you down or lobotomise the brain of your character in a really cynical way, so that any understanding or knowledge you bother to garner about the game or even your characters abilitys are nullified or invalidated.

Also balancing a boss fights / the pve game should only be implemented by fiddling with mob mechanics, the only time you need to ‘balance’ player skill talents and mechanics is when those skills and talents are brand new, there should never have been such constant alteration to the foundations of the character talents / mechanics 3 months post their introduction on the beta grid let alone in the live game, but blizzard never restricted themselves / limited their fiddling with the players character mechanics, hence implicitly destroying the players sense of ownership or identity of the character, I will never again play an mmo, whereby the character is not my property and portable from the game itself, as wow has proven to me the time investment was effectively pointless and worthless, even sadly just from a nostalgia perspective alone.

They also tried to make the game, all things to all people, which is an obvious mistake in my opinion ie the game was heavily conflicted, ie the pvp focus and e-sports element was given even weighting with the original pve rpg aspect – WRONG yes pvp was in the game from the beginning but it was very much a side aspect, now pvp pretty much dictates the game as most people use pvp token EPICS as a shortcut to get boss raid gear, but having said that they have now tried to segregate gear to deal with the tokens for epics element, but have ballsed that up also to the extent that certain gear mainly pve awarded gear is useless in pvp, but pvp gear is useful in pve, which is effectively a swift kick in the balls to the original pve raider and big stroke of the cock to the pvp brigade.

I also distinctly remember at the end of burning crusade when trying to keep raid selection worthy for high end game dungeons, that I ended up being forced to pvp to get pvp epics for certain slots that put me in contention for end game raiding party selection in my guild, so I could get the pve gear that meant I wouldn’t need the pvp gear, but from a pure damage and survival perspective the pvp gear in certain slots was better to win through in the damage stakes as a dps’er to win raid selection initially, such that I could in the end, get the better pve gear through raiding. This was a perverse situation that effectively forced me to play pvp seriously even though i didn’t wish to or enjoy it, just so I could raid ? after all I originally selected a rpg pve server not a pvp one ?

And worse quite early on, they completely eroded the traditional RPG canon of ‘player inter dependance’, by making it so almost every class could do everything heal tank or dps etc or that some races were so multipurpose as to invalidate the need to select any other – a party of draenai shamans or night elf druids for example being able to take on anything in game, without need of other races or players ? These trends have steadily eroded team play. With Warlocks purpose being almost completely eroded by shadow priests and dungeons finders etc. Thieves ie rogues with a stabby weapons totally dominating all other dps classes in boss fights and also pvp, unless you were one of the very few classes to have evasive abilities or something that could interrupt stunlock ? imagine you can summon demons from other dimensions but a human grifter to be found in a pub with a flippin dagger, can bring you down ? and thieves can be invisible in broad daylight continuously – thats bullshit rpg lore. Oh and Blizzards preponderance to give Horde better racial traits by far for pvp, bah the list goes on. and a race of cow warriors ? minotaurs maybe – but cows ! this game had little rpg integrity.

Also the fact that I was trapped on US servers due to initially creating a character on a US trial, when EU trials did not exist, and by the time you reach end game content and it becomes apparent that raiding US raid times is damaging real UK time, and with lord knows how many days of play time above 100 full days in your character, and still they refused to implement the facility to transfer a character between US and EU regions, meaning end game content and raid times were actually screwing up my real life. well F**K activision BLizzard is all I thought. The amount of money they were making at that time and they would take zero notice of subscribers feedback, especially on an issue that was impacting real life in such a way, it was the extreme arrogance that portrayed their real evil, and why when they’re downfall comes, I will be happily jumping up and down on their grave.
especially when you consider that every move they make seems to be cynically money orientated.

WOTLK was mainly a harmless expansion – damage wise death knights etc it was more of the same without much more degradation, but cataclysm christ almighty its one thing to expand a landscape it’s another thing to totally bastardise and fuck over a well cherished environment, that as time went on if it had remained unaltered would provide a solid base/cache of nostalgia for returning players, no they had to rip all that up too ? see the word “expansion” traditionally, implies adding to / additional stuff in my opinion it does not imply the altering of all that already exists that would be a revamp or a rebuid, nor does it ever imply the removal of stuff completely? Zul’Gurub being one case in point ? why would you remove a part of a game to the extent that when it comes to nostalgia, you wont even be able to go back to it, it has as a creative act literally been destroyed from existence ? who will be able to experience ZG 40 man or MC 40 man now ?

Take another activision created, form of cynicism, ‘skylanders’ which was another completely cynical form of marketing manipulation to get young children to take £281.70 from their parents pockets with emotional blackmail to 100% a single game. Especially as a lot of the 32 characters in the game were sold with in-game advertorial promos for each character, to make them appear as appealing as possible to young minds. If a kid who buys skylanders completes the game by spending the minimum £89.94 then he has done well to avoid the brainwashing and learnt at an early age, a very good lesson in cynical manipulation through marketing to exploit parents wallets through their children. Only Activision could have thought up a way to take an ordinary game break it up into 32 pieces, and sell each part to kids through toys, sadly I think Disney will follow this route with a whole range of new star wars toys once they bastardize the last three films into a massive vehicle from which to launch the worlds most cynical and expansive merchandise assault on the public in history. After all they have to make they’re money and some back on the GDP of a medium sized country they foolishly paid George Lucas, which wille effectively mean the franchise will be prostituted out, and the integrity of the films will way at the back of the list in terms of priority.

and I don’t QQ about this stuff … I take a bat to the face of my enemy’s verbally, be a masochist if you wish. These words will remain here in a clear and more unaltered form, for longer than any part of the world of warcraft’s game mechanics ever has.

activision a cancer on wow

exactly dial it up and dial it down … you have seen the light, your almost out of the tunnel the blinkers are almost off, your playing the activision rpg variables game designer ego orgasmatron, your char, your gear, the bosses, the game engine, everything is just a big variable storm for them to chaoticalliy jizz their crappy ideas into, they do this to test and see if your a properly conditioned addict, which if you are you will lap it up, I wouldn’t be surprised if wow was pimped into be some rainbow adventure pet puzzler for 5 year olds before it dies, pandaria talent tree looks like something a fiver year old could comprehend, notice how blizzard “improvements” to the game are coming so thick and fast you can hardly keep track, and in the end there wont be any nostalgia left to play except in sadly private servers, most good games die this really awful undignified death and wow will be one of them.

Blizzard warcraft Forum Censorship, region transfer.

Blizzard has engineered the forums to ignore feedback and create an aura of fear, in an attempt to censor descent or argument with blizzard views within the threads.

The forums are run by blizzard :

all companies/product forums should be operated by companies independant of the brand they have been setup for, where the power of the company/brand their related to, has equal or less weight/power to that of the users, if the forum is owned and operated by the brand, then it just gives itself all the power it needs to fully censor the forums to the point of uselessness to the users. Forums are for the users benefit and not the company, its where the user gets to have there say and not the other way round.

lack of forum anonymity :
Because your forum posts are now totally associated with your warcraft account, you can likely have your char banned for posting anything blizzard doesn’t like the taste of on their forums, which means that any real argument, from the users point of view is moderated to the point of bland sacharin uselessness.

No active subsciption means, no way of commenting or posting on forums in most active areas.

Blizzards forum law means you must have an active subscription, to post on the forum : ie if you have a battlenet account and have suspended your wow subscription, you cant post anything to most of the forums threads, regardless whether your reason for inactive subscription, is due to an issue you are trying raise and get resolution for on the forums. And lets face it whether I Have an active subscription or not, I purchased and have a licence for the game product you sold me and should be able to comment on that game. The image snapshotted from the forums implys my game licence has expired which must be bullshit ? my active subsciption has expired but not my original licence for the game, unless you somehoew magically invalidated my serial ? I flippin paid for ? which would be against trade descriptions surely ?

The above forum reasons is why I have to put this discussion here because I can’t comment on the thread on the actual blizzard forums, this post was created by raedel and refers to the usual ignored region transfer request as to why region transfers have not been made possible. blizzards reply are in italics raedels original post in bold italics and my responses to blizzards weaksauce replys in

indented quotes

Whenever they want to play on their acct. at my place we just go into the and change it up a bit. So i don’t see it as a client-side issue. If it is, what exactly is the issue clientside? .

The issue client side comes to what Locale you have installed & what happens on patch day.

Your change only works as your going from English on the US realms to English on the EU Realms. As you can imagine it may cause a problem if you were switching between say French and US English.

There is a folder in your Data folder that’s name is 4 characters long that denotes what locale you have installed. This contains region specific data in it. The data in them has subtle differences between the locales.

    This could be resolved by allowing people to do this region transfer, only once per account per year. The process would go something like this, first you would choose a server in the the new region. Once the new server was decided, the subscription would be made inactive, for however long the process would take, then you Blizzard would automatically exchange/convert/swap say the US the game licence number into a different region one ie EU etc, and deactivate the old licence number, and then the characters would be re-associated with this new game licence, and the chars moved to the pre-chosen server, then the subscription would be reactivated, and a mandatory redownload of the game or game patch to convert the client or wtf mod perfomed by the game client to correct for the region would ensue, all for say a fee of £25.00 say, this would be fair ? if worse comes to worse id behappy to buy a new copy of the game in my region of choice if this made the transfer easier for blizzard ? The likely uptake and unforseen abuse of this would not cause mayhem as it would be one off per account per year, and most people would not desire to operate out of the wrong region as their are disadvantages all the way for raiding/pvp etc. And the greatest uptake of this region transfer servcie would come from very old subscribers who got trapped in the wrong region due to developing their char on US trials, before the EU trials existed, and those who have moved physically between the different regions after creating characters.

The issue on patch day is in one Locale the patch may be out but the other region it isn’t. For more on that please see

    make the region transfer service only available only when the versions between regions are in parity between update cycles … simple ?

05/31/2011 02:52 AMPosted by Raedel
Internet these days is ridiculously fast so i don’t see how the physical locations of the servers play a role in a data transfer between servers as a paid service. It would probably be more expensive. Im not sure exactly how large an amount of data this would surmount to, and if possible i would love an estimate from customer service. It can’t be that much since most of the data is in code and the server-client connections use the code to call up renders from the data already on the server-side computer.

Well for one thing the Customer Service staff are not the server technicians. So I don’t think the technical difficulties that may arise.

It’s possible a security issue. With one Facility in Long Beach / Irvine CA and one in based in France it could just be an issue of not being able to physically pull your character data out of one server and put it in another. I understand that if you can get the data out you can copy it securely over the internet it’s just I don’t think their systems are designed to do it.

    thats right their not designed to do it, what we ARE ASKING YOU as the provider of the game to do : is to “DESIGN AND PROGRAM THAT FACILITY ?”

05/31/2011 02:52 AMPosted by Raedel
By process of elimination this leaves the server-side difficulties as the main issue. Is the problem then on the serverside client’s coding being incompatable between regions?

You missed something out here.

Blizzard Entertainment Europe is run from France with servers in France. The US side is run from California.

As I said above it could just be an issue that the systems were never designed to have data pulled out of them and data shoved into them in the way your proposing.

    and ? why is that a concern of the customer ? If I can email between two said locations, you can if your hearts desired find a way of transferring characters between regions ?? its a network ? you heard of that idea presumeably ? it means you can transfer things between two locations ? if you can backup my character ? you can backup it up to the backup drive of a different region and then install it into the new server from there ?

You have good suggestions the only problem here is the CSF staff are not the developers or programmers. You need to put this sort of thing in an area the Community Managers and/or developers would see. That would be the General forums AFAIK.

    now we get the truth basically were to talking to a customer facing wall of people that are unable to communicate with the coders of the game and make any useful changes at the request of the users ? in others words asking you to do anything on this forum is basically pointless ? give me the email address of the server software coding team, if you dont have meetings with them ?

Bringing you walls of text and cookies since 2005 :)

Mac Tech Support MVP (moonlights in other forums)
Here to Help :)

    here to help ? you mean here to fob you off with marketing spiel >

blizzard the worst company ?

Blizzard is the most arrogant company in the world . theyre is not one part of wow games mechanic and your chars makeup mechanics they will not f**k with on a daily basis, its one thing to expand a game, its another thing to endlessly mess with every aspect of it, your char is there property ? the TOS is abominable when read and fully understood. the customer support is beligerent and ignorant and revolves around ignoring customers and deleting/locking posts that reflect even in the slightest way negatively on them, the make more money than sin, but refuse to develop a region transfer facility, citing bullshit corporo drone spiel as the reason why its impossible, most of the game changes seem to revolve around making more money than making a better game, they also shit on addon developers constantly. 75% of the patches revolved around nerfing something you liked about the game, conditional macros , ranged based action bar addons, subtracting 20 talent points from your characters design, forcing you to re-level to 85 to have access to two talent trees ?! the list goes on and on, when you buy wow and invest time in a character your playing an addictive game of virtual esteem poker in which the dealer is changing the rules as soon as you get a wiff of winning, dont bother its a suckers game, if you think that im just QQ-ing then question it again when youve stopped playing for 2 years, and the scales will fall of your eyes, and you will realise that the people who love to play no matter what blizzard do, are just the non QQing “man” addicts who get stiff enough for the next top level content boss, who will continue to masochistically suck the dealers c**k no matter the abuse.

blizztard wowdetox post

played for 2-3 years well over 150 days continuous playtime, started the game on a US trial before EU trials were avail, got trapped US side playing from EU : worst raiding scenario, raiding ZG 40 mans would start 12-01:00am for me, Blizzards policy of no region transfers is also a joke, was ruining my life as was locked into us raiding schedules, occupied way to much life, quit subscription before WOTLK came out, character remains at 70, warcraft is a treadmill, if you want to be top level raiding. and raiding becomes worse than work, guild social and politics was appalling, liked about 4 people of about 40, cleared lots of high level stuff, If you have an addictive personality : DO NOT START THIS GAME, it will drink your life away like nobodys business. every expansion those purples and oranges you wasted time getting will become worse than greens, blizzard have created a treadmill for you with warcraft and every step you take on it your going nowhere if not backwards in your life and making money for them in the process, worse thing is the game lore is now a joke its so distended and repetetive “are you ready for the new challenge blah” “can you save azeroth from the XXXXX” pfff, and the fact they own your characters is a joke, why invest 150 days of your life creating something that isnt even your own property ? other more time controllable less grindy better and more open games will come along some day, with a fairer game maker user relationship.

wow … was never the same imo after they nerfed conditionals in the macro language …… many many moons ago. because that was all about blizzard making the grind even more grindy, extending the time required to achieve the same bad gameplay stuff in game, making you waste even more time playing the game. lets face it without addons, wow isn’t really wow, but blizzard don’t care about addon developers anymore than the users. users are merely profit margins in a spreadsheet. The individual user is a disposable item within the 12.5 million users or whatever its upto now, imagine someone in the real world had the ability to make dissappear 150 solid days worth of your effort with a whimfull decision, dont leave yourself exposed to that situation, dont invest any time in this game in the first place. Blizzard is an arrogant company FULL STOP. dont give them any money.

for new users > if you dont start something … you want have any difficulty stopping

only play games that have endpoints with 6 hours of continuous play , unlike this game which doesnt end, that might sound great but trust me a final cap to the azeroth story (all stories need an ending to be complete) would be a good idea, but theres probably too much money to be made to ever bring it to an end.

warcraft region transfer the neverending story: the truth about warcraft

warcraft region transfer the neverending saga:

This is my 3rd retort to the blizzard corporate bull-spiel i was emailed as to why region transfer 8 years after the making of the game is still an impossibility ?

Your response was the usual rubbish, I’m not sure why blizzard employ people who have no possibility of garnering the respect of game users, on the basis that as employees they can change absolutely nothing at all ? its just a waste of money to employ such people. it would be better to employ no-one in this capacity, and just say the game is how it is, lump or like it, it would be much more honest … rather than suggesting they have the option of developing another char, in another region version of the game ? oh yes ill just spend another 130 days of my life investing in another online character, so you can tell me its your property !!! christ i can if i want stick my cock in a blender also. I don’t need Continue reading

warcraft region transfer and blizzard corp

Yes it is damn well needed, blizzard as per usual ignoring their customers generating more samey, mess around with existing environments content > catacysm, rather than add a feature weve been seeking for years > “region transfer” havent played for three years as my level 70 is trapped : US side and no region transfer to eu yet available, do blizzard care ? > not a jot . theyve had six years to make such a feature and havent bothered, the classic scenario theyre working on is if you ignore descent it eventually fades through lack of fosterance from its own will. most of those who are trapped region wise have just stopped playing hence how blizzard can ignore those users. after all theres an endless generated global population of teenagers to fill the ranks of the descenters views. from a money corporacy perspective they are in the fortunate position still perhaps only just to be able to ignore their customers and still grow richer.

Their apparently seperate financial entitys (as if the customer cares what their relationship is ?) that dont talk to each other lord knows why, and they say its so difficult to do. In my reckoning if I can email an attatchment to the states, why the hell they cant send my character file between us and eu regions ive no idea, digital data is the most portable thing on earth, its in its genes to be moved from one place to another, the idea they cant manage this is ridiculous, I whole heartedly support this forum post. I ended up with a US char because the initial trial was only available in the US originally.

And I will not start a char again as mine has allot more than 100 days actual playtime invested, which blizzard thinks nothing of. Because they dont truly understand the concept of character investment, though they think they do. If I invested that time in doing something in real life or earning money lord knows what value of that time might be, but blizzard think such playtime is their input and property hence the agreement which basically says your chracter is their property. I will never knowingly ever play any MMO ever again because of these badly weighted licence agreements until there is an open platform file format and standard for online mmo characters, so that time invested in such games is not wimfully wasted by a corporate whos love of itself and self glorification seems to know no bounds, anybody fancing paying $500 dollars to dine with microsoft employees before going to a computer fair ? lol : aparrently blizzard thinks everything they do smells so sweet, pity they only asked their own opinion, and if they can stonewall, silence, outmarket and censor all descent, then such descent doesnt actually exist ?

The idea blizzard listens to its customers is farcical. I’m also tempted to pay $500 to go to their suck ups dinner, so they can meet a real customer with real views, and why theyre geting it so wrong. Oh but i forgot you cant just pay $500 you have to be so lucky as to be drawn in a lottery for the privilege of being able to pay $500, my bad, and perhaps youd like to pay for all the overmerchandised franchised rubbish they market at you while your at it, apart from the game itself every day of the flippin week we have pushed in our faces, comics, miniatures, fanzines, card games jeesh do they have no humility ? theyre marketing machine is and endless behemoth its like some nasty microsoft acolyte rubbish, everytime they make an announcement its like the “dance monkeyboy dance” video , with same braying game drugees, whooping theyre way more deeply into virtual acheivement lives, with every word the blizz corporate crew spew. Also raiding times are completely incompatible when your on the wrong region which makes high end play impossible, and lag times in tournaments also a problem.

Oh and you cant post on warcraft forums unless you have an active subscription ? ie anyone they kick out or isnt paying money regardless of whether they have previously for years is not entitled to criticise or have an opinion they are effectively instantly censored ! wow blizz are so not interested in customer feedback, blizzard are a horrible corporate.

more wow drivel

Agreed look down the first class name on that list and regardless of what blizzard says, Rogues are Top DPS in this game on those fights statistically, im in SSC mags doomwalker kazaak. In a way does it matter is the question ? In one way im happy hey as long as the raid downs stuff its cool, getting gear is what counts. Continue reading

warlock dps

i’m ultimately aiming for a crit build of around 33%, and probably to drop dots almost all together. if you look at the ruin talent for warlock it means a shadowbolt talent that did 2k damage can do 4k damage critical 2k extra damage and with a high crit build at 33% you can equvalently say you will have increased you average shadow bolt by 666dmg through crit(ie 33% of the time you get double damage so extra 2k from ruin divided by 33% of time equals 666 extra damage on average percast time of 2.5 secs , then 666 extra damage/ 2.5 cast time = 266.4 extra dps. This doesnt seem to big but when you add talents and items that also activate of critical stikes this can escalate further.